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fps造句

1. Fixed performance issues (FPS drop).
修复性能问题(掉帧)。

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2. It will be similar to FPS multiplayer games.
这将是类似的FPS多人游戏。

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3. There is no obvious variation of FPS with time.
断层面解随时间没有明显的变化。

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4. If the hardware can handle the defined FPS, no problem.
若果硬件能跟上定义好的FPS,那没问题。

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5. The aim is to create a class leading FPS for sports.
这样做的目的是建立一个领先的FPS类的体育活动。

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6. How can a user cancel their Amazon FPS recurring token?
用户可以取消他们的亚马逊FPS重复的标记?

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7. Lee's next film, 'Thrilla in Manila' will be shot at 120 fps.
李安的下一部电影《马尼拉之战》还会采用120帧拍摄。

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8. FPS Setting now also displays the number of currently selected models.
FPS设置区域也显示当前选定的模型数量。

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9. FPS is a simple script that outputs the frames-per-second of any SWF movie.
FPS是一个简单的脚本,输出帧每秒的任何SWF影片的第二。

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10. The basic idea is that synchronizes your FPS with your monitor's refresh rate.
基本的思路是将你的FPS和显示器的刷新率同期起来。

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11. With acceleration turned on, the rate was increased to a range of 29 to 35 FPS.
当打开加速时,该比率提升到了每秒29到35帧。

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12. Jennik: What would you expect? The corridor and level based maps as in other FPS?
你希望什么呢?难道像别的FPS游戏那样的走廊地图?

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13. The -mf fps=17 parameter tells mencoder to create a movie at 17 frames per second.
mf fps=17参数告诉mencoder创建每秒 17帧的影片。

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14. Using this system , multistage PS and FPS optical interconnection can be achieved.
这个循环系统可以实现多级PS光学互连和FPS 光学互连。

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15. And something I also should mention, the more FPS you have, the easier and better you can strafe.
还有我要说明的,你有越高的FPS值,就可以更好更容易的完成旋转。

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16. The features of vibration stability and restoring forces of FPS under harmonic excitations are analyzed.
计算分析了FPS系统在简谐激励作用下的稳定性及恢复力特性。

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17. This is why Paul Stamatiou believes that Amazon FPS cannot be directly compared to traditional payment services.
这正是PaulStamatiou认为AmazonFPS不能直接比作其它传统支付服务的原因。

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18. If you're unfamiliar with the Enemy Territory series, essentially it's a FPS which is played out on large maps.
如果你不熟悉《深入敌后》系列,那么你只需要了解这是一个地图很大的第一人称射击类游戏就行了。

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19. For example, an obstacle that could be avoided with a normal FPS, can become impossible to avoid with a slow FPS.
例如,在正常的FPS下能躲开的障碍可能会在低的FPS下变得无法躲避。

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20. Target FPS: The frames per second deemed acceptable that is used as the benchmark to change the FPS text colour.
认为可接受的帧率,被用来作为改变FPS文本颜色的基准。

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21. Using a constant game speed with a maximum FPS is a solution that is easy to implement and keeps the game code simple.
使用固定的游戏速度和最大的FPS是一个容易实现而且代码简洁的解决方案。

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22. Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed.
另一种游戏循环的实现就是让其尽可能快地运行,然后让FPS控制游戏速度。

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23. Imagine you and mixing your FPS game and you want to avalanche the player with the sound of gunfire and explosions.
想象下你把FPS(以每秒帧数形式的)游戏加入其中,你想用有枪响和爆炸的声效秒杀你的玩家。

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24. FPS Camera improvement. Easier to nagivate over terrain, much less camera sinking under terrain, and better field of vision.
改进了第一人称视角,使得视角更加平滑地俯略地面,减少了视野陷入地面之下现象,并有了一个更好的可见范围。

youdao

25. FPS Camera improvement. Easier to nagivate over terrain, much less camera sinking under terrain, and better field of vision.
改进了第一人称视角,使得视角更加平滑地俯略地面,减少了视野陷入地面之下现象,并有了一个更好的可见范围。

youdao

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